8/17/2023 0 Comments Bsg deadlock unlock celestraResolution slider added for recording autocam replays Fleet location added to Fleet List in war room Updated Planet Info UI elements for readability Supply costs mouseover tooltip during FTL Insertion Quantity of flak explosions is based on Armoury subsystem health Planets are now highlighted by the current entry in the Battle Queue Improvements to highlighting behaviour in the war room Munition and squadron slot icons dim when a command has already been given Ships can be renamed in Skirmish/Multiplayer by selecting from a (long) list of names Right clicking ships in the Ship List will now open their ship action menu Blueprint screen shows significantly more information about unlockable ships Dialogue in cinematic scenes is skippable DRADIS sfx added to the tactical minimap Ambient soundscape added to the Daidalos war room New SIGINT advisories added to the Intelligence screen Auto-assigning a squadron to a squadron group is now optional (configured in Options) Fleet models on the war room table animate when moving to a new location Raptor squadron Boarding ability, and Dock Target renamed to Boost Firewalls New ship info UI in war room includes ship repairs, battle history and slot management Damage visualisation on damaged units during battles Location additionally, units assigned to Fleet Group Daidalos are given an amount of Persistent Damage system, available when starting a new campaign damage persistsīetween battles, and can be repaired in the war room repair costs vary based on Cylon ships with Tactical Jump start with the ability on cooldown (multiplayer only)įIX : Flak can't be turned off in some circumstancesįIX : Redirected missiles not intercepted by Vipers Double surviving ship bonus from 1 to 2 Base Fire Control Munition Salvo Size increased from 100% to 110% Trigger radius decreased from 125 to 110 Regenerative Hull Resin repair rate decreased from 0.25 to 0.2 Hacking Strength increased from 0.4 to 0.5 FTL Cooldown increased from 4 to 5 to match other ship cooldowns AI modified to bias towards size class 3 ships Increased R-TPAM Power Distribution from 20 to 30 Removed Subsystem Overclock from R-TPAM Base Fire Control Turret Accuracy increased from 100% to 105% Decreased resupply costs of Torpedoes (0.5 to 0.2) and Armor Piercers (2.0 to 0.5) Squadron slots converted from 2 full / 2 support to 3 full / 1 support
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